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 Post subject: Re: XBMC
PostPosted: Fri Oct 03, 2008 3:59 pm 
Plugin Developer

Joined: Tue Sep 30, 2008 5:15 pm
Posts: 23
Ok, I didn't understand your post until I grabbed the latest library from SVN. Makes perfect sense and really streamlines the code! I won't need any changes to the Python library now because everything goes through:

Code:
self.plugin.xbmc.send_action(self.value, ACTION_BUTTON)


Really nice! I'll check a new plugin into SVN buy the end of the day.


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 Post subject: Re: XBMC
PostPosted: Fri Oct 03, 2008 4:05 pm 
Experienced User

Joined: Thu Oct 12, 2006 6:49 am
Posts: 133
....and I'll be ready to test it! :)


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 Post subject: Re: XBMC
PostPosted: Fri Oct 03, 2008 4:47 pm 
Plugin Developer

Joined: Tue Sep 30, 2008 5:15 pm
Posts: 23
kricker wrote:
....and I'll be ready to test it! :)


Thanks :) You'll need the latest XBMC version from SVN though as the new way of doing things does not work on Beta 1. I've mapped 57 action, which is probably more than anyone will ever need, but if I missed anything let me know.

Oh yeah, the bug bringing up the shutdown menu was fixed on XBMC too.

Here's an attachment, but it won't work on Beta 1 remember.


Attachments:
xbmc.zip [8.67 KiB]
Downloaded 715 times
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 Post subject: Re: XBMC
PostPosted: Fri Oct 03, 2008 4:50 pm 
Experienced User

Joined: Thu Oct 12, 2006 6:49 am
Posts: 133
I download the svn and make my own builds semi-weekly. So I should be good with that.
Thanks I'll try it out tonight and let you know if I hit any snags.


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 Post subject: Re: XBMC
PostPosted: Sun Oct 05, 2008 6:22 pm 

Joined: Sun Oct 05, 2008 3:08 pm
Posts: 4
kirs wrote:
Thanks :) You'll need the latest XBMC version from SVN though as the new way of doing things does not work on Beta 1. I've mapped 57 action, which is probably more than anyone will ever need, but if I missed anything let me know.


The plugin works great, one important action I am missing is
AspectRatio

This action is mapped to keyboard button "z" in the standard Keymap.xml and controls video aspect ratio and zoom mode.


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 Post subject: Re: XBMC
PostPosted: Mon Oct 06, 2008 12:13 am 
Plugin Developer

Joined: Tue Sep 30, 2008 5:15 pm
Posts: 23
F3d0r wrote:
The plugin works great, one important action I am missing is
AspectRatio

This action is mapped to keyboard button "z" in the standard Keymap.xml and controls video aspect ratio and zoom mode.


That's definitely in the latest revision. I map it to the '#' key on the remote myself.


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 Post subject: Re: XBMC
PostPosted: Mon Oct 06, 2008 3:07 am 
Experienced User

Joined: Thu Oct 12, 2006 6:49 am
Posts: 133
I just wanted to say this is working great for me. I haven't ran into any snags with the latest version and the latest XBMC revision. Have you posted a link to this thread and the plugin on the XBMC forums?


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 Post subject: Re: XBMC
PostPosted: Mon Oct 06, 2008 12:01 pm 
Plugin Developer

Joined: Tue Sep 30, 2008 5:15 pm
Posts: 23
kricker wrote:
I just wanted to say this is working great for me. I haven't ran into any snags with the latest version and the latest XBMC revision. Have you posted a link to this thread and the plugin on the XBMC forums?


Thanks for testing it out. Glad to see there's not problems. The post at the XBMC forums is here:

http://xbmc.org/forum/showthread.php?t=38160


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 Post subject: Re: XBMC
PostPosted: Tue Oct 07, 2008 6:05 pm 
Plugin Developer

Joined: Tue Sep 30, 2008 5:15 pm
Posts: 23
New version for XBMC Atlantis Beta 2. Also added some missing actions.


Attachments:
File comment: Latest revision.
xbmc.zip [8.95 KiB]
Downloaded 4138 times
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 Post subject: Re: XBMC
PostPosted: Wed Oct 08, 2008 5:02 am 
Experienced User

Joined: Thu Oct 12, 2006 6:49 am
Posts: 133
kirs wrote:
New version for XBMC Atlantis Beta 2. Also added some missing actions.
I just hit a snag. I installed beta2 of XBMC as well as EG 0.3.6.1479 and your latest zip above. Now when a context menu opens in XBMC the remote no longer works. If I hit Esc to close the context menu, then all the commands I had pressed when it was open start to happen.

EDIT:
Turns out it is not just a context menu, but other screens as well. Using PM3.HD, I also loose control in the skin settings page and a few other places. Is this a XBMC issue? I just tried it with build 15825 and build 15752 with the same results. I am going back to beta 1 and see what happens.


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 Post subject: Re: XBMC
PostPosted: Wed Oct 08, 2008 3:08 pm 
Plugin Developer

Joined: Tue Sep 30, 2008 5:15 pm
Posts: 23
I am seeing this too. It seems like a XBMC issue as the expected behavior should be to process actions when an context menu is opened. Hopefully it's an easy fix. I'll enter a bug for it and hopefully it's something they can fix for release.

EDIT:

Ticket is opened.

http://xbmc.org/trac/ticket/5122

Feel free to comment on it if you have more to add.


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 Post subject: Re: XBMC
PostPosted: Wed Oct 08, 2008 10:09 pm 

Joined: Wed Oct 08, 2008 10:06 pm
Posts: 5
I was really happy how well this was working but yeah now with beta 2 i have that same problem where I can't navigate at all when any menus pop up :(

I wish I knew how to fix a problem like this... so guess I'll have to wait until that ticket is solved...


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 Post subject: Re: XBMC
PostPosted: Thu Oct 09, 2008 12:06 pm 
Plugin Developer

Joined: Tue Sep 30, 2008 5:15 pm
Posts: 23
The bug is fixed in SVN. If you build your own XBMC you should be set, if not you'll have to wait for the next release.


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 Post subject: Re: XBMC
PostPosted: Thu Oct 09, 2008 6:47 pm 
Experienced User

Joined: Thu Oct 12, 2006 6:49 am
Posts: 133
I am uploading a new build of XBMC with this bug supposedly fixed. I will post a link shortly for those needing it.


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 Post subject: Re: XBMC
PostPosted: Thu Oct 09, 2008 6:56 pm 

Joined: Wed Oct 08, 2008 10:06 pm
Posts: 5
kricker... thanks! I still haven't got around to figuring out how to do a build on windows.


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